Jun 11, 2019 Ok then I was pretty correct, you do not need OA in FG unless you use “retal dmg added to attacK” You are not correct unless you want to deliberately gimp your build and simply don’t accept the retal is different now then force yourself to play vanilla retal. I always side with spell damage over crit, unless you are going for a crit build. Critical is a chance occurance vs spell damage which is a flat increase overall. So the real question is whether you want to increase the damage you do all the time vs do you want to take a chance at a one large damage hit.
- Do I Want Phys Dmg Percent Or Crit Chance 5
- Do I Want Phys Dmg Percent Or Crit Chance Free
- Do I Want Phys Dmg Percent Or Crit Chance 2017
- Do I Want Phys Dmg Percent Or Crit Chance 3
Armor Penetration is always your best bet for Marks and Quints on a Physical attacker, as they provide a constistent percentage increase to your damage. Go either Crit Damage, Crit Chance, or MP Regen for the rest, depending on build. Crit Damage Crit Chance if your end build tends to have 50% crit rate, otherwise Crit Chance is better. After all you get 2.5x damage for getting infinity and 100% crit strike chance. Offer thoughts and opinions, as this interests me a lot. If I went with any build, though, it would probably be phantom dancer, phantom dancer, zeal, infinity, last whisper, 6th item (depending on situation).
Tectonic Slam is definitely attacking abilities utilized by players and monsters. Unlike passive skills, they have to become directly operated (cast or attacked) by the player or the monster. that slams the ground in front of the player, carrying out refers to an area with radius in exactly where all enemies are often affected by the impact. Skill gems with an area of effect possess the AoE gem tag harm. Here We are going to share use Tectonic Slam Poe 3.6 builds for you.
NO.1 [Poe Juggernaut Build] Huge AoE Reasonably cheap gear Tectonic Slam Juggernaut
PoB - https://pastebin.com/RvXav8dr
This build may have much more harm and less life than the EO version. Phase/Acro is there to try and assist this but you'll have to actually focus on receiving life on gear. and chaos res. The one version will do more harm and crit extra regularly but has even less survivability. Loreweave continues to be likely BiS unless there are some wild synthesis chests. If there's a simple solution to shove consecrated ground into this build, it is best to do that.
It is possible to build crit or go EO, each is viable. Crit is additional harm, EO is far more lives. You desire a stygian vise belt at some point, with life, resists and ele dmg with weapons/fire damage/elemental damage. you may just search Poe.trade to get a total of x quantity to fire damage with attacks.
should you be crit, you'll want either an assassin mark on hit ring or oskarm gloves. If EO, whatever gloves are fine, the Offering to the Serpent are very very good for extra leech. Circle of Guilt with buff effect and Phys dmg could be the highest dps ring for either build, but pricey in case you are just starting out. It also makes obtaining res capped complicated, particularly when you are applying the Eye/Mokou's set up.
The wave of conviction offers a huge -25 to fire resistance. Since the swords are converting Phys to fire, it really is the majority element on the wave. we like Vaal haste greater than Vaal AW, but either is fine. We have flexibility with our gem slots, so obtaining Vaal haste is just luxury. Swinging faster = extra harm and more ignites which = far more life get. Ancestral protector offers 20% Extra attack speed when active, which can be huge. The totems are not there to do harm but to buff you. The top quality of various totems provides placement speed which makes employing both totems feel way far better.
General, you will find many unique methods to make this build and also you can customize it to whatever you'd like to accomplish. But, it can be not mechanically forgiving and it might be effortless to mess up charges, crit opportunity, accuracy, resists, etc. Holler along with your ambitions in the event you want some far more particular suggestions.
Links:
Tectonic Slam > Melee Phys, Ele with Attacks > Multistrike > Combustion > Added Fire
Vital: Set Tectonic Slam to 'always attack without moving'
Herald of Purity, Herald of Ash, Arctic Armor
CWDT (we use enfeeble with IC/ID)
Leap Slam > FA > Fortify > Blood Magic
Stone Golem, Blood Rage, Decoy Totem (drop the golem and decoy totem after useless / to taste)
Vaal Skill (we utilizing AW > several totems > maim > cull)
Pantheons:
Take the decreased stun possibility pantheon till you may have Unstoppable, then reduced DoT. Rearrange your minor pantheon primarily based on want. Shakari and Ralakesh are fantastic. If it is a burning ground map, use Abberath, when you suck at performing trials, Ryslatha, etc. Once you get to t15s the immune to poison boss soul is outstanding.
Jungle Valley boss' soul is a large boon to Soul of Arakaali and ought to be your objective asap. the 50% life recovery procs when an immortal call goes off in case you have blood rage active. This increases the life acquire from each sword, giving you 2 percent of max life gained per ignite. With this and arctic armor, you could facetank fairly a little.
This build features:
- Huge AoE
- Relatively cheap gear Items
- Excellent map clearing
- Potentially 1mil Shaper DPS
- Turning your screen orange
- Classic melee gameplay (auto-targeting like Sunder)
Bandits:
Kill Alira or kill all
NO.2 [Poe Marauder Build] Tectonic Slam - High life reg and No must care about fire res Build
Chieftain PoB Hyperlink - https://pastebin.com/VVATzreM
Berserker PoB Link - https://pastebin.com/5hqb0V8f
Juggernaut PoB Hyperlink - https://pastebin.com/pAFTdups
This build is designed about the Facebreaker, so you may notice a massive distinction in dmg as soon as you pick up these (Note: you may need 'Adds # to # Physical Damage to Attacks' on your other items to scale the DMG from the Facebreaker).
Chieftain Pros:
+ No need to care about fire res
+ Higher life reg
+ 50% Phys to fire
Chieftain Cons:
- slow endurance charge generation against bosses
Berserker Pros:
+ Quick life & mana leech
+ quite a fast Warcry for endurance Charge generation against bosses and heal
Berserker Cons:
- not as much life reg as the other ascendancy because of the rage degen
Juggernaut Pros:
+ pretty tanky
+ Simple endurance charge generation against bosses
+ freeze Immunity
Berserker Cons:
- much less damage than Chieftain & Berserker
Chieftain Ascendancy:
At first, we take the Ngamahu, because if offers us 50% Physical to Fire, which means we've got 100% Phys to fire with Tectonic slam. Second, we take Hinekora which offers us our Life leech and additional dmg through the cover enemies in ash on hit. Third, we take Tawhoa which gives us some little bonus life reg and a bit much more dmg. And last we take Ramako because it provides us 100% Fire res, immunity to Ignite and plenty of life retention & some physical reduction.
Berserker Ascendancy:
At first, we take Pain Reaver because it provides us Life & Mana leech which helps us lots. Second, we take War-Bringer which let us spam our Enduring Cry much quicker which result in faster Endurance Charge stacking and has a nice side impact with the additional Life & Mana heal. Third, we take Aspect of Carnage which provides us an enormous dmg boost. And last we take Cloaked in Savagery which gives us an additional nice bonus if we take a Savage hit.
We don't pick Crave the Slaughter because we can already generate rage with the War Bringer extremely easily.
Juggernaut Ascendancy:
First, we take Unflinching which provides us our +1 Endurance Charge and a 25% likely to get full endurance charges instead of only one. Second, we take Unstoppable so we cant get stunned anymore are also immune to Freeze and Slow. Third, we take Unrelenting which offers a lot of additional defense stats like chaos res. At last, we take Unbreakable which provides us additional huge defense options.
We don't take Unyielding because we want to focus on defense power as a Juggernaut
Pantheon:
Major Pantheon:
Prefer The Soul of Arakaali with 5% decreased Harm taken from Damage Over Time. You'll be able to upgrade this Soul with some nice additional effects like 30% decreased Effect of Shock & Shock duration and 25% Chaos Resistance against Harm Over Time.
The Soul of Brine King is a superior alternative which provides us 50% decreased Effect of Chill on You if your captured Nassar, Lion in the Seas in the Reef Map.
The Soul of Lunaris gives us up to 8% physical reduction against groups of enemy's. The upgrades from this Soul aren't really helpful at all.
The Soul of Solaris gives us up to 6& physical reduction against a single enemy. You can upgrade this Soul with some nice additional effects like Take no Additional Harm from Critical Strikes if you have taken a Critical Strike Recently
Minor Pantheon:
Prefer the Soul of Shakari with excellent Chaos reduction which works pretty well together with the Major Soul of Arakaali. It provides 5% decreased chaos harm taken & 25% reduced chaos harm over time taken while in a caustic cloud and makes you immune to poison after Capturing Terror in the Infinite Drifts in the Desert Spring Map.
The Soul of Abberath because we like to be Unaffected by Burning Ground.
The Soul of Gruthkul is a great alternative wich provides us up to 5% additional physical dmg reduction.
The Soul of Ralakesh is a very good alternative too with 25% chance to avoid Bleeding and 25% decreased Physical Harm over Time Harm taken while moving if you dont use the Death's Door Boots.
The Soul of Ryslatha can aid you in the Labyrinth with Life Flasks achieve 3 Charges every 3 seconds when you haven't used a Life Flask Recently.
Bandits:
Kill all for 2 Passive Points
NO.3 [Poe Juggernaunt Build] Kira's Broke Tectonic Slam Juggernaunt - 6.9k+ life and 1M+ DPS with 30c - Red Elder Down
Pob Hyperlink - https://pastebin.com/GqDZWjai
Are you tired of your character not performing any damage? Are you too poor to afford a Shavronne's Wrapping for your Low Life/ES build to work? Do you die on every map together with your Chaos Inoculated build because ES gear costs way too much? Well, you're in the right place, screw the meta!
With this build, you may do over 1 mil DPS, have over 6.9k eHP (with no clunky ES/MoM mechanics) as superior old life, and the character will pay for itself as you build it, in contrast to the multitude of builds that require exalts to just get off the ground.
With some additional investments (see ideal gear section), you can get to over 3 million DPS while retaining your tankiness. Adding an Abyssus will give you an additional 900k or so DPS on top of that, but you also die much quicker so it isn't a trade-off that we like.
This build isn't extremely tanky, after all, we gave up the weapon + glove slot for defenses and are trying to get physical harm on everything possible. That being said, play style wise, it is possible to attempt to use tectonic slam earlier so the mobs don't get in range to hit you. The Lightpoacher helmet also helps quite a bit with instant life recovery while mapping, which this build lacks otherwise.
During boss fights, know the boss mechanics well and dodge the big hits. For traps, go carefully and don't run through them recklessly. This build has about as much life recovery per second as a RF build (around 35%/s while bossing and 50%/s while mapping), which while is around the squishy side in my personal opinion, most builds don't have this much recovery potential.
Pros:
+ Tons of harm, doesn't have to have levels or additional funding to scale up, you normally one shot normal mobs
+ Extremely cheap Poe Currency
+ Scales extremely well
+ Great clear speed
+ Excellent amount of life and sustain in maps (about 50%/s without the need of flasks)
+ Great lab running
Cons:
- Gearing with flat harm can become awkward
- Not the tankiest build out there, see molten strike juggernaut
Ascendancy:
1. Unstoppable - Stun and freeze immunity, cannot be slowed
2. Unflinching - Get those endurance charges for charged slams
3. Undeniable/Unbreakable - Choose one of your choice, unspec resolute technique when you get undeniable
Bandits: Kill all
Pantheon:
Major: Arakaali
The life recovery rate makes you heal lots faster after taking big amounts of damage.
Minor: Shakari
Poison immunity prevents you from dying to poison DoT.
PoB - https://pastebin.com/RvXav8dr
This build may have much more harm and less life than the EO version. Phase/Acro is there to try and assist this but you'll have to actually focus on receiving life on gear. and chaos res. The one version will do more harm and crit extra regularly but has even less survivability. Loreweave continues to be likely BiS unless there are some wild synthesis chests. If there's a simple solution to shove consecrated ground into this build, it is best to do that.
It is possible to build crit or go EO, each is viable. Crit is additional harm, EO is far more lives. You desire a stygian vise belt at some point, with life, resists and ele dmg with weapons/fire damage/elemental damage. you may just search Poe.trade to get a total of x quantity to fire damage with attacks.
should you be crit, you'll want either an assassin mark on hit ring or oskarm gloves. If EO, whatever gloves are fine, the Offering to the Serpent are very very good for extra leech. Circle of Guilt with buff effect and Phys dmg could be the highest dps ring for either build, but pricey in case you are just starting out. It also makes obtaining res capped complicated, particularly when you are applying the Eye/Mokou's set up.
The wave of conviction offers a huge -25 to fire resistance. Since the swords are converting Phys to fire, it really is the majority element on the wave. we like Vaal haste greater than Vaal AW, but either is fine. We have flexibility with our gem slots, so obtaining Vaal haste is just luxury. Swinging faster = extra harm and more ignites which = far more life get. Ancestral protector offers 20% Extra attack speed when active, which can be huge. The totems are not there to do harm but to buff you. The top quality of various totems provides placement speed which makes employing both totems feel way far better.
General, you will find many unique methods to make this build and also you can customize it to whatever you'd like to accomplish. But, it can be not mechanically forgiving and it might be effortless to mess up charges, crit opportunity, accuracy, resists, etc. Holler along with your ambitions in the event you want some far more particular suggestions.
Links:
Tectonic Slam > Melee Phys, Ele with Attacks > Multistrike > Combustion > Added Fire
Vital: Set Tectonic Slam to 'always attack without moving'
Herald of Purity, Herald of Ash, Arctic Armor
CWDT (we use enfeeble with IC/ID)
Leap Slam > FA > Fortify > Blood Magic
Stone Golem, Blood Rage, Decoy Totem (drop the golem and decoy totem after useless / to taste)
Vaal Skill (we utilizing AW > several totems > maim > cull)
Pantheons:
Take the decreased stun possibility pantheon till you may have Unstoppable, then reduced DoT. Rearrange your minor pantheon primarily based on want. Shakari and Ralakesh are fantastic. If it is a burning ground map, use Abberath, when you suck at performing trials, Ryslatha, etc. Once you get to t15s the immune to poison boss soul is outstanding.
Jungle Valley boss' soul is a large boon to Soul of Arakaali and ought to be your objective asap. the 50% life recovery procs when an immortal call goes off in case you have blood rage active. This increases the life acquire from each sword, giving you 2 percent of max life gained per ignite. With this and arctic armor, you could facetank fairly a little.
This build features:
- Huge AoE
- Relatively cheap gear Items
- Excellent map clearing
- Potentially 1mil Shaper DPS
- Turning your screen orange
- Classic melee gameplay (auto-targeting like Sunder)
Bandits:
Kill Alira or kill all
NO.2 [Poe Marauder Build] Tectonic Slam - High life reg and No must care about fire res Build
Chieftain PoB Hyperlink - https://pastebin.com/VVATzreM
Berserker PoB Link - https://pastebin.com/5hqb0V8f
Juggernaut PoB Hyperlink - https://pastebin.com/pAFTdups
This build is designed about the Facebreaker, so you may notice a massive distinction in dmg as soon as you pick up these (Note: you may need 'Adds # to # Physical Damage to Attacks' on your other items to scale the DMG from the Facebreaker).
Chieftain Pros:
+ No need to care about fire res
+ Higher life reg
+ 50% Phys to fire
Chieftain Cons:
- slow endurance charge generation against bosses
Berserker Pros:
+ Quick life & mana leech
+ quite a fast Warcry for endurance Charge generation against bosses and heal
Berserker Cons:
- not as much life reg as the other ascendancy because of the rage degen
Juggernaut Pros:
+ pretty tanky
+ Simple endurance charge generation against bosses
+ freeze Immunity
Berserker Cons:
- much less damage than Chieftain & Berserker
Chieftain Ascendancy:
At first, we take the Ngamahu, because if offers us 50% Physical to Fire, which means we've got 100% Phys to fire with Tectonic slam. Second, we take Hinekora which offers us our Life leech and additional dmg through the cover enemies in ash on hit. Third, we take Tawhoa which gives us some little bonus life reg and a bit much more dmg. And last we take Ramako because it provides us 100% Fire res, immunity to Ignite and plenty of life retention & some physical reduction.
Berserker Ascendancy:
At first, we take Pain Reaver because it provides us Life & Mana leech which helps us lots. Second, we take War-Bringer which let us spam our Enduring Cry much quicker which result in faster Endurance Charge stacking and has a nice side impact with the additional Life & Mana heal. Third, we take Aspect of Carnage which provides us an enormous dmg boost. And last we take Cloaked in Savagery which gives us an additional nice bonus if we take a Savage hit.
We don't pick Crave the Slaughter because we can already generate rage with the War Bringer extremely easily.
Juggernaut Ascendancy:
First, we take Unflinching which provides us our +1 Endurance Charge and a 25% likely to get full endurance charges instead of only one. Second, we take Unstoppable so we cant get stunned anymore are also immune to Freeze and Slow. Third, we take Unrelenting which offers a lot of additional defense stats like chaos res. At last, we take Unbreakable which provides us additional huge defense options.
We don't take Unyielding because we want to focus on defense power as a Juggernaut
Pantheon:
Major Pantheon:
Prefer The Soul of Arakaali with 5% decreased Harm taken from Damage Over Time. You'll be able to upgrade this Soul with some nice additional effects like 30% decreased Effect of Shock & Shock duration and 25% Chaos Resistance against Harm Over Time.
The Soul of Brine King is a superior alternative which provides us 50% decreased Effect of Chill on You if your captured Nassar, Lion in the Seas in the Reef Map.
The Soul of Lunaris gives us up to 8% physical reduction against groups of enemy's. The upgrades from this Soul aren't really helpful at all.
The Soul of Solaris gives us up to 6& physical reduction against a single enemy. You can upgrade this Soul with some nice additional effects like Take no Additional Harm from Critical Strikes if you have taken a Critical Strike Recently
Minor Pantheon:
Prefer the Soul of Shakari with excellent Chaos reduction which works pretty well together with the Major Soul of Arakaali. It provides 5% decreased chaos harm taken & 25% reduced chaos harm over time taken while in a caustic cloud and makes you immune to poison after Capturing Terror in the Infinite Drifts in the Desert Spring Map.
The Soul of Abberath because we like to be Unaffected by Burning Ground.
The Soul of Gruthkul is a great alternative wich provides us up to 5% additional physical dmg reduction.
The Soul of Ralakesh is a very good alternative too with 25% chance to avoid Bleeding and 25% decreased Physical Harm over Time Harm taken while moving if you dont use the Death's Door Boots.
The Soul of Ryslatha can aid you in the Labyrinth with Life Flasks achieve 3 Charges every 3 seconds when you haven't used a Life Flask Recently.
Bandits:
Kill all for 2 Passive Points
NO.3 [Poe Juggernaunt Build] Kira's Broke Tectonic Slam Juggernaunt - 6.9k+ life and 1M+ DPS with 30c - Red Elder Down
Pob Hyperlink - https://pastebin.com/GqDZWjai
Are you tired of your character not performing any damage? Are you too poor to afford a Shavronne's Wrapping for your Low Life/ES build to work? Do you die on every map together with your Chaos Inoculated build because ES gear costs way too much? Well, you're in the right place, screw the meta!
With this build, you may do over 1 mil DPS, have over 6.9k eHP (with no clunky ES/MoM mechanics) as superior old life, and the character will pay for itself as you build it, in contrast to the multitude of builds that require exalts to just get off the ground.
With some additional investments (see ideal gear section), you can get to over 3 million DPS while retaining your tankiness. Adding an Abyssus will give you an additional 900k or so DPS on top of that, but you also die much quicker so it isn't a trade-off that we like.
This build isn't extremely tanky, after all, we gave up the weapon + glove slot for defenses and are trying to get physical harm on everything possible. That being said, play style wise, it is possible to attempt to use tectonic slam earlier so the mobs don't get in range to hit you. The Lightpoacher helmet also helps quite a bit with instant life recovery while mapping, which this build lacks otherwise.
During boss fights, know the boss mechanics well and dodge the big hits. For traps, go carefully and don't run through them recklessly. This build has about as much life recovery per second as a RF build (around 35%/s while bossing and 50%/s while mapping), which while is around the squishy side in my personal opinion, most builds don't have this much recovery potential.
Pros:
+ Tons of harm, doesn't have to have levels or additional funding to scale up, you normally one shot normal mobs
+ Extremely cheap Poe Currency
+ Scales extremely well
+ Great clear speed
+ Excellent amount of life and sustain in maps (about 50%/s without the need of flasks)
+ Great lab running
Cons:
- Gearing with flat harm can become awkward
- Not the tankiest build out there, see molten strike juggernaut
Ascendancy:
1. Unstoppable - Stun and freeze immunity, cannot be slowed
2. Unflinching - Get those endurance charges for charged slams
3. Undeniable/Unbreakable - Choose one of your choice, unspec resolute technique when you get undeniable
Bandits: Kill all
Pantheon:
Major: Arakaali
The life recovery rate makes you heal lots faster after taking big amounts of damage.
Minor: Shakari
Poison immunity prevents you from dying to poison DoT.
Related
![Crit Crit](/uploads/1/3/3/9/133912966/773186430.png)
POE 3.8 Best Blade Flurry Gladiator Build - Hight Clear Speed Budget
Do I Want Phys Dmg Percent Or Crit Chance 5
This build is Blade Flurry Gladiator guide. The Blade Flurry Gladiator is actually a character that aims to obtain as a lot Block Opportunity as you possibly can though also possessing an excellent amount of Armour and Evasion Rating. The division what is better dps or dmg?. In POE 3.8, Gladiator's Gratuitous Violence enables us to work with single target setup for Blade Flurry whilst also remaining with really high clear speed.
What are the new skills and support gems in POE 3.8?
In Path of Exile: Blight challenge league PC Released on September 6, 2019, Xbox, PS4 Released on September 10, 2019, Two old leagues being integrated into Blight. Blight league adds a new poison themed Support Gem in addition to a suite of 5 potent new poison-themed Skill Gems. Now let's check out the new Skill and Support Gems Detailed Guide in Blight league. Exe to dmg file converter for mac.
A New Player's Guide to Path of Exile Items, 2019
Path of Exile is a really complex game with a massive amount of items and skills, the sheer volume of possible interactions is insanely high. Because of this level of deep complexity, game knowledge exists at a premium in this particular ARPG. Therefore, this guide will detail Path of Exile Items, I will explain in detail through 8 aspects of Equipment, Currency, Divination Cards, Gems, Prophecies, Microtransactions, Decorations, and Vendor Recipes. https://movementnew213.weebly.com/dmg-dimethylglycine-benefits.html.
POE 3.7 Most Popular For Each Character Build Detailed Guide
Legion is Path of Exile 3.7 league. This season is relatively friendly to melee, so this season's melee role is very popular, such as Slayer, Trickster, Berserker, which is more popular than other characters. Not much to say, look now at the Path of Exile 3.7 Legion League. From the bottom up, the degree of popularity getting bigger, and Look at the most popular Build for each character.
Smooth support Mobile Poe Builds Website for PS4, Xbox One Player
In PC there are Mature Poe Builds design, read the website, but for PS4, XBOX one players, viewing is very difficult. We may need to open the PC and configure build on PS4, Xbox One. Download mac os sierra 10.12. These will be past tense, u4n Poe Currency Team has developed a Poe Builds website that perfectly supports mobile access.
Which are the Most Popular characters In Poe 3.7
In Poe 3.7 Melee characters have been a lot of improvements and new skills. Melee Ascendancy has made a lot of changes. So Melee is a hot topic in this version. In Poe 3.7 - 11.72% Players Choose Duelist and 25.63% Players Choose Slayer.
Do I Want Phys Dmg Percent Or Crit Chance Free
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Discussion in 'General Archive' started by DiabloadiK, Nov 28, 2014.
Do I Want Phys Dmg Percent Or Crit Chance 2017
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